For Positions through iterating we were tasked with continuing, or extrapolating a part of a project we completed in unit one. I thought that my project for Methods of Iteration was my most successful visually, and also was the best enquiry/research into a new field of graphic communication design I had done in unit one. I was interested in researching how we could examine and cherish digital artefacts as if they were real letterpress, film grain, dust on a record. etc.
For Positions I wanted to extrapolate the visual language of Methods. To me, one of the key things about Methods was it’s uncanny lookâyou couldn’t quite tell if the images were real or not. I wondered how I could extrapolate this without doing something too similar to my Methods project.
After discussing with my group, I realised that a productive way I could easily iterate whilst still making significant visual changes was to experiment with materiality.

1/100 iterations

100/100 iterations
The goal was to experiment with how far I could push materials within blender, and to discover how materiality also defines reality.




















I also began to experiment with render engines within Blender and how they have an effect on lighting and texture. There are two built in; EVEE and Cycles; EVEE renders in lower quality, but quicker, while Cycles renders in painstaking detail but renders slow (at least 3-5 mins for one image).