Positions through iterating: week two

Going into week two, I felt a bit overwhelmed with the idea of how to push this project further, as well as the idea of basing my entire position around this project. I decided to experiment less with materiality, but more with physics, photography within Blender/the virtual world.

I spent a lot of time this week making animations, which I thought were a better way of showing the physicality that I was simulating. I decided to put stills from these animations back into a publication at the end of the week, which printed in the complete opposite order, so I decided to title it “worst publication in the world”

After this week, I realised that my interest didn’t lie in how something was made, but rather what it means and how it’s perceived once it has been made.

I realised that the common theme between these images was not that they were made in Blender with amateur skills, but that they represented a weird space between reality and fiction. I kept hearing the word “uncanny” used to describe these images — so going into the next brief I knew I wanted to research the uncanny as a topic, and it’s relationship with graphic communication design.